

Due a fresh run
The newest report is from , 3 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#1896 perf(agc): pipeline indirect draws behind the packet worker (APS5_PIPELINE_INDIRECT)
- Merged since#757 feat(agc): implement image and sampler tables indexed at runtime offsets
- Merged since#758 feat(agc): implement image tables loaded through 64-bit pointers
- Merged since#454 fix(libSceAgcDriver): retire a depth surface once another writer covers its memory
- Merged since#4663 fix(agc): advance stored layers when a write-back keeps CPU-written blocks
And 5 more, plus local changes listed in the report.
Where it stops
The "(L) Move" tutorial, then Bond in third person on the beach rocks ("R Look"), at 0.2–0.35 FPS (per-run medians 0.22–0.30). - Keyboard and a DualSense both control Bond. Audio plays. - Picture: white blowouts and colour washes (white, green, magenta) in many frames; the cle…
What it needs
Read from the blocker in the report of by SleglJan, checked against today's source.
Errors it stops on
- Still in the source: RdnaVectorOpDecoder.cpp:2013, RdnaVectorOpDecoder.cpp:2019, RdnaVectorOpDecoder.cpp:2025 and 10 more
Test reports 1
Select a report to see everything it says.
