

Ready to retest
What stopped it last time has been fixed since the report of : #8091 merged. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Presents used:
- Merged since#8847 fix(agc): resolve and render a multisampled target through its sRGB twin format
- Merged since#8091 fix(agc): pin the import ceiling only on memory exhaustion
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
The title menu (Start Game / Options), a loading screen and the intro cinematic, with no stop in 180 s runs. - On main this runs at about 1.2 FPS (frame p50 about 0.8 s). - With #8091 it runs at frame p50 79 ms (about 12 FPS). Measured with matched alternating runs: https://gi…
Test reports 1
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