

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#13248 fix(agc): claim a multisampled color target that a single-sample storage image store overlaps
- Open PR#13963 fix(agc): store storage results pending under a multisampled color target before it takes the memory
- Merged since#8223 fix(agc): retire a multisampled color target the title wrote over
Where it stops
Its start-up screens, as before: the photosensitivity warning, the Ubisoft logo, an intro video, the disclaimer and the autosave notice, then a black screen. With #8223 and #13248 it goes on past the autosave notice to an "Update! New Game+ Available" dialog, which Cross close…
- Open PR#13248 fix(agc): claim a multisampled color target that a single-sample storage image store overlaps
- Open PR#13963 fix(agc): store storage results pending under a multisampled color target before it takes the memory
- Open PR#12662 feat(agc): apply a T#'s MIN_LOD clamp in the shader without VK_EXT_image_view_min_lod
- Open PR#7532 fix(linux): enter the guest entry on a main stack at the console's address
What it needs
Read from the blocker in the report of by hugodearaujo, checked against today's source.
Errors it stops on
- Still in the source: ShaderValidation.cpp:317
Test reports 1
Select a report to see everything it says.
