

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
- Merged since#8290 feat(libScePsml): implement the MFSR query exports
- Merged since#8355 feat(libSceNpGameIntent): implement the AppLauncher lifecycle a title calls at boot
Plus local changes listed in the report.
From the community 3
Captured by a tester while testing Assassin's Creed Shadows.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
The window presents real rendered frames: an in-engine cinematic (character tumble through the bright chamber), the AC logo over the sky backdrop, and the "This game saves data automatically" notice. The title bar frame counter climbs past 1,300 at ~25 FPS. About 9,000-9,300 s…
What it needs
Read from the blocker in the report of by akkadbakkad89, checked against today's source.
Errors it stops on
- Still in the source: SpirvEmitterHelpers.cpp:437
Test reports 1
Select a report to see everything it says.
