

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
Plus local changes listed in the report.
Where it stops
Played in game with a DualSense, from a new save and with Continue: picture, audio and controller input work, and the game runs smoothly. Output 1920x1080. In game the log reports 310-600 presents per 10 s (mostly 500-600), with the GPU busy about 5 ms per frame; queue worker…
- Open PR#11950 feat(libSceHttp2): bind cookie boxes to templates and requests
- Open PR#11575 feat(http2): deliver redirect callbacks and follow HTTPS redirects
- Open PR#11586 feat(http2): deliver TLS certificate verification callbacks
- Open PR#11611 feat(http2): support synchronous HTTP/1.0 and HTTP/1.1 requests
- Open PR#11134 fix(http): trust the system CA list for HTTPS requests
What it needs
Read from the blocker in the report of by BunnyFl, checked against today's source.
System functions
Test reports 1
Select a report to see everything it says.
