<?xml version="1.0" encoding="utf-8"?>
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  <id>https://demo.anyps5.gg/compatibility/blasphemous-2</id>
  <title>Blasphemous 2 on AnyPS5</title>
  <subtitle>Stage changes and test reports for Blasphemous 2.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/blasphemous-2.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/blasphemous-2"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-17T22:08:08.000Z</updated>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/4687#discussioncomment-19006894</id>
    <title>New report: Ingame on Linux, NVIDIA GeForce RTX 3080 Ti</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/4687#discussioncomment-19006894"/>
    <updated>2026-10-17T22:08:08.000Z</updated>
    <category term="report"/>
    <summary>By eliyarson. Three launches, all exit code 0, no crash, no fatal line, and no error line other than the game&#39;s own ioerror_assets_all.bundle probe. The save directory was restored to its pre-run sha1 afterwards.</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/4687#discussioncomment-18949484</id>
    <title>New report: Ingame on Windows, NVIDIA GeForce RTX 3060 Laptop</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/4687#discussioncomment-18949484"/>
    <updated>2026-10-15T12:54:28.000Z</updated>
    <category term="report"/>
    <summary>By zaryabzip. The game is playable through the opening area at 59.9 to 60.0 frames a second (window title), on three runs with no crash.</summary>
  </entry>
</feed>
