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ccleste

IngamePPSA59322HomebrewLast tested 22 Oct 2026 · 1 release ago

Progress

  1. Converts
  2. Loads
  3. Starts
  4. First draw
  5. Presents
  6. Menus
  7. Ingame
  8. Playable
Linux
Ingame

From the community 1

Captured by a tester while testing ccleste.

  • ryanc2112

Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.

Where it stops

Nothing is presented yet. The title starts, opens the pad, loads its sounds and music (ui kit: 0 songs, 67 sounds (0 rejected), output playing, celeste: 23 effects, 5 songs) and stops at its first draw.

What it needs

Read from the blocker in the report of by rooklz, checked against today's source.

Errors it stops on

  • barycentric emulation on the mesh path needs … bytes of mesh output memory, the device allows Still in the source: Recompiler.cpp:679

History

Report on a main build Needed open pull requests or patches Furthest stage so far

Test reports 2

DateStageSystemBuildBy
IngameLinuxAMDmainryanc2112
StartsmacOSAppleM5main + PRsrooklz

Select a report to see everything it says.