

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
- Merged since#6258 fix(shader): add the ordered count of a first active lane in the upper wave64 half
- Merged since#6160 feat(agc): link calls through the AGC FS table
- Closed#7942 fix(shader): emit the fault record function without DontInline
Plus local changes listed in the report.
From the community 3
Captured by a tester while testing Code Violet.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
The title screen (logo, START prompt) and the main menu (Campaign, Options, Tutorials, OST, Extinction) render at the title's 3840x2160, with the music playing. Frame times are 0.5 to 0.7 s at the title screen with warm caches and 1.9 to 2.5 s at the main menu, so 0.4 to 1.8 f…
Test reports 1
Select a report to see everything it says.
