

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#11580 fix(shader): load and store 16-bit data of converted packed images
- Open PR#12458 fix(shader): leave pixel helpers out of EXEC values only where ballots skip them
- Open PR#13894 fix(agc): continue a direct mesh draw past the X group limit in Z
- Merged since#7300 fix(ampr): return EBUSY when a command does not fit and EPERM before a buffer is bound
Where it stops
The photosensitivity warning, the Remedy end-user license agreement and privacy policy (they scroll with the right stick and accept with Cross), the display calibration screen with its three rendered reference scenes, and First Time Setup, at about 28 FPS; then the save icon n…
Test reports 1
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