

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#4820 feat(agc): sample a multisampled color target through its 2D MSAA texture
- Merged since#5496 feat(agc): sample native multisampled depth attachments
- Merged since#5445 fix(agc): sample a multisampled texture no draw rendered to from its uniform color memory
- Merged since#5892 perf(agc): compare sampled snapshots outside the write watch only after a write-watch mark
- Merged since#5558 fix(audioout): preserve conversion state across output blocks
Plus local changes listed in the report.
Where it stops
Unity 6000.0.52f1, IL2CPP. Intro cutscene at 60 FPS, in game about 20 FPS, pauses during loads (shader cache was cold). Audio is clean with #5892 and #5558; without them it cut out and crackled. Keyboard input works. 0 absent imports (tools/import_audit.py), 24 imports of stub…
What it needs
Read from the blocker in the report of by Gashrod1, checked against today's source.
Errors it stops on
- Still in the source: DepthSurface.cpp:364
- Still in the source: DepthSurface.cpp:393
- Still in the source: DepthSurface.cpp:401, DepthSurface.cpp:2792
Test reports 1
Select a report to see everything it says.
