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DEATHLOOP

IngamePRPPSA01670Last tested 26 Oct 2026 · 1 release ago

Progress

  1. Converts
  2. Loads
  3. Starts
  4. First draw
  5. Presents
  6. Menus
  7. Ingame
  8. Playable

Striped steps are reached only with changes not yet on main. The report that got to Ingame used:

Plus local changes listed in the report.

From the community 1

Captured by a tester while testing DEATHLOOP.

  • BunnyFl

Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.

Where it stops

Three runs of 600 s each, from no save data, with scripted pad input (Cross, Cross, Cross, Circle, one press every 3 s) and APS5_FORCE_SDR=1. In all three, the dumped frames (one every 100 presents) show the Bethesda logo, the copyright and photosensitivity screens, the title…

What it needs

Read from the blocker in the report of by BunnyFl, checked against today's source.

Errors it stops on

  • CB metadata pass over part of a color targetStill in the source: State.cpp:2422

Test reports 1

DateStageSystemBuildBy
IngameWindowsAMDRadeon RX 9070 XTpatchedBunnyFl

Select a report to see everything it says.