

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#10414 fix(agc): eliminate a fast clear over part of a CMASK color target
- Merged since#10507 feat(videoout): composite the overlay bus over the main output
- Merged since#9694 fix(agc): require full coverage only for metadata pass targets with CMASK or DCC keys
Plus local changes listed in the report.
From the community 1
Captured by a tester while testing DEATHLOOP.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
Three runs of 600 s each, from no save data, with scripted pad input (Cross, Cross, Cross, Circle, one press every 3 s) and APS5_FORCE_SDR=1. In all three, the dumped frames (one every 100 presents) show the Bethesda logo, the copyright and photosensitivity screens, the title…
What it needs
Read from the blocker in the report of by BunnyFl, checked against today's source.
Errors it stops on
- Still in the source: State.cpp:2422
Test reports 1
Select a report to see everything it says.
