

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#7060 feat(libc): implement sceLibcBacktraceSelf and GetBufferSize on Linux
- Merged since#7255 docs(playgo): PPSA03490 needs APS5_PLAYGO_UNLISTED_CHUNKS=absent
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
The logos play, the "autosave" notice, the main menu, a rendered intro movie and a fight in game (around frame 2800 of the fight, as counted by the player) were reached with no emulator crash in a run of about 16 minutes (957 s of log); the player closed it because it was too…
Test reports 1
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