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  <id>https://demo.anyps5.gg/compatibility/divinity-original-sin-ii-definitive-edition</id>
  <title>Divinity: Original Sin II Definitive Edition on AnyPS5</title>
  <subtitle>Stage changes and test reports for Divinity: Original Sin II Definitive Edition.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/divinity-original-sin-ii-definitive-edition.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/divinity-original-sin-ii-definitive-edition"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-31T02:51:36.000Z</updated>
  <entry>
    <id>https://demo.anyps5.gg/compatibility/divinity-original-sin-ii-definitive-edition#stage-Ingame</id>
    <title>Divinity: Original Sin II Definitive Edition: first tested, Ingame</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/13726"/>
    <updated>2026-10-31T02:51:36.000Z</updated>
    <category term="stage"/>
    <summary>The first report puts Divinity: Original Sin II Definitive Edition at Ingame.</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/13726</id>
    <title>New report: Ingame on Windows, RTX 5080</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/13726"/>
    <updated>2026-10-31T02:51:36.000Z</updated>
    <category term="report"/>
    <summary>By XatiX. in a manual session of 21 minutes on an earlier commit of this work, with no crash and a clean exit, a manual save was written and loaded back, and by the tester&#39;s report combat worked and audio appears to work. Saves list correctly with their name, time and version. Before th…</summary>
  </entry>
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