

Due a fresh run
The newest report is from , 3 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#4449 feat(libSceAgcDriver): import scattered direct memory as a dma-buf run list and probe its coherence
- Merged since#4684 fix(agc): drop a presentation instead of waiting for a swapchain image
- Merged since#5309 feat(agc): import shared ranges above 64 MiB as sparse buffers over udmabuf chunks
Plus local changes listed in the report.
From the community 1
Captured by a tester while testing Dragon Quest III HD-2D Remake.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
The one-frame black window is gone. The title screen (Venture Forth), language settings, a new adventure log, and the name keyboard come up. English was selected. A new game then reached the Autosaving tutorial. Continuing from there played the intro until the process aborted.
What it needs
Read from the blocker in the report of by darklinkworker, checked against today's source.
Errors it stops on
- Still in the source: Texture.cpp:6220, Texture.cpp:6430
Test reports 1
Select a report to see everything it says.
