

Ready to retest
What stopped it last time has been fixed since the report of : #6205 closed. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#5828 fix(agc): treat a TYPE 1 T# in a read-only static image slot as null
- Merged since#5494 fix(libScePlayGo): report missing chunk metadata
- Merged since#4491 fix(libScePlayGo): answer chunk ids from the package layout
- Merged since#3435 fix(libScePlayGo): take the chunk set from sce_sys/playgo-chunk.dat
- Merged since#3238 fix(libScePlayGo): accept chunk ids when the dump has no chunk definitions
And 2 more, plus local changes listed in the report.
From the community 4
Captured by a tester while testing DRAGON QUEST VII Reimagined.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
After the PlayGo change described under "Current blocker", the menu and the in-game area show correct text and icons. Menu: about 23 to 28 FPS. In-game area: about 10 to 15 FPS in an earlier run. Audio plays, with occasional drop-outs. Minor visual glitches, not analysed. The…
Test reports 1
Select a report to see everything it says.
