

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Presents used:
- Open PR#6084 feat(libc): implement C11 timespec_get (PPSA34015)
- Open PR#6085 feat(libc): export _FDsign/_Dsign like MSVC CRT (PPSA34015)
- Open PR#6090 feat(libSceVoice): accept WriteToIPort on input ports (PPSA34015)
- Merged since#6034 feat(libSceLoginService): load Initialize/Terminate so PPSA34015 can start
- Merged since#6049 feat(libSceNpPartner001): answer sceNpHasEAAccessSubscription without an EA Access server
And 13 more.
Where it stops
The EA SPORTS FC 27 splash screen, drawn correctly. The frame rate starts at 0.3 fps and rises to about 1.5 fps while shaders are recompiled on the first run (about 50 to 100 shaders a second). Audio and input were not checked yet.
What it needs
Read from the blocker in the report of by klosixgaming-arch, checked against today's source.
System functions
All 1 functions named in the report are implemented now
- Implemented
sceSysmoduleIsLoadedSysmodule
Test reports 1
Select a report to see everything it says.
