

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
Where it stops
The logos play and the main menu comes up, at 312 to 355 presents per 10 s (about 34 fps) for about 6.5 minutes of the log. The player could move past the menu screen. After that the frame rate fell below 1 fps (122, then 2, 1, 1, 1, 6, 6, 6, 6, 4, 1, 7 presents per 10 s from…
What it needs
Read from the blocker in the report of by klosixgaming-arch, checked against today's source.
Errors it stops on
- Still in the source: ShaderInfoCollector.cpp:15
Test reports 1
Select a report to see everything it says.
