

Ready to retest
What stopped it last time has been fixed since the report of : 2 named functions are implemented now. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
The startup notice, the title screen ("PRESS [Options] BUTTON"), the in-game menu (Options opens it), the intro cinematic and stage 1 with the ship, enemies and HUD (score, shot level, shield, stage), at 59.94 FPS throughout. Audio and progress past the start of stage 1 were n…
What it needs
Read from the blocker in the report of by JJenkx, checked against today's source.
System functions
All 2 functions named in the report are implemented now
- Implemented
sceKernelWaitSemalibkernel - Implemented
sceKernelCreateSemalibkernel
Test reports 1
Select a report to see everything it says.
