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  <id>https://demo.anyps5.gg/compatibility/echoes-of-aincrad</id>
  <title>Echoes of Aincrad on AnyPS5</title>
  <subtitle>Stage changes and test reports for Echoes of Aincrad.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/echoes-of-aincrad.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/echoes-of-aincrad"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-19T19:22:26.000Z</updated>
  <entry>
    <id>https://demo.anyps5.gg/compatibility/echoes-of-aincrad#stage-Ingame</id>
    <title>Echoes of Aincrad: first tested, Ingame</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/8062"/>
    <updated>2026-10-19T19:22:26.000Z</updated>
    <category term="stage"/>
    <summary>The first report puts Echoes of Aincrad at Ingame.</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/8062</id>
    <title>New report: Ingame on Windows, NVIDIA RTX 5090</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/8062"/>
    <updated>2026-10-19T19:22:26.000Z</updated>
    <category term="report"/>
    <summary>By 17bryen. Main menu, opening cinematic, and gameplay in the starting cave all load. Characters, foliage, the altar, the mural, decals and effects render correctly, but large static geometry (ground, stairs, pillars, cave walls) renders black with only correct silhouettes and depth. Fram…</summary>
  </entry>
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