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Eternights

IngamePRPPSA08270Last tested 15 Oct 2026 · 2 releases ago

Due a fresh run

The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.

Test it and report

Progress

  1. Converts
  2. Loads
  3. Starts
  4. First draw
  5. Presents
  6. Menus
  7. Ingame
  8. Playable

Striped steps are reached only with changes not yet on main. The report that got to Ingame used:

All of these have merged since, so main may get there now. A new run would show it.

Where it stops

Boots through logos and menus into the story. Plays past the story intro and the photo scene.

What it needs

Read from the blocker in the report of by klosixgaming-arch, checked against today's source.

Errors it stops on

  • CB resolve from a target whose sample count differs from the rasterizer'sStill in the source: State.cpp:2426

Test reports 1

DateStageSystemBuildBy
IngameWindowsNVIDIAGeForce RTX 5090main + PRsklosixgaming-arch

Select a report to see everything it says.