

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
- Open PR#9432 feat(libSceGnmDriver): build PS4 command buffers and submit them
- Open PR#9671 fix(shader): write a GCN v_cmpx result to its VCC or SDST as well as EXEC
- Open PR#9672 fix(libSceAgcDriver): sample a PS4 depth buffer through a T# smaller than its padded extent
- Open PR#9673 fix(libSceAgcDriver): decode PS4 tiled scanouts in their own layout on the CPU path
- Open PR#9674 feat(libSceAgcDriver): lay out PS4 textures in tile mode 19 (Thick_1dThick)
And 4 more.
Where it stops
Conversion only. Unity title on the Mono scripting backend: Media/Modules/ holds mono-ps4.prx and MonoAssembliesPS4.prx, and Media/Plugins/ holds 5 Unity plugins.
History
Test reports 2
Select a report to see everything it says.
