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Ghostrunner 2

IngamePRPPSA09911Last tested 22 Oct 2026 · 1 release ago

Progress

  1. Converts
  2. Loads
  3. Starts
  4. First draw
  5. Presents
  6. Menus
  7. Ingame
  8. Playable

Striped steps are reached only with changes not yet on main. The report that got to Ingame used:

Plus local changes listed in the report.

Where it stops

Logos, title screen, menus and gameplay at 3840x2160: the first level plays, the character moves, dies and respawns on keyboard input (Space through the loading screen, then a fixed key cycle with the respawn key; controller not tested). Gameplay runs at 43 presents per 10 s (…

What it needs

Read from the blocker in the report of by saarthakpant, checked against today's source.

Errors it stops on

  • storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implementedStill in the source: Texture.cpp:6220, Texture.cpp:6430

Test reports 1

DateStageSystemBuildBy
IngameWindowsNVIDIAGeForce RTX 2060 SUPERpatchedsaarthakpant

Select a report to see everything it says.