<?xml version="1.0" encoding="utf-8"?>
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  <id>https://demo.anyps5.gg/compatibility/ghostwire-tokyo</id>
  <title>Ghostwire: Tokyo on AnyPS5</title>
  <subtitle>Stage changes and test reports for Ghostwire: Tokyo.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/ghostwire-tokyo.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/ghostwire-tokyo"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-24T02:17:50.000Z</updated>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/10471</id>
    <title>New report: Menus on Windows, GeForce RTX 5070</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/10471"/>
    <updated>2026-10-24T02:17:50.000Z</updated>
    <category term="report"/>
    <summary>By p3n1cillin. Unreal Engine 4 title with Wwise audio. It converts with no absent imports. The import audit lists 12 throwing stubs, none of which was called in these runs: three sceAgcAcb*Workload* calls and sceAgcUpdateInterpolantMapping_0100 from the bundled libSceJobManager.prx, sceVoice…</summary>
  </entry>
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