

Ready to retest
What stopped it last time has been fixed since the report of : #6681 merged, #6814 merged, #6205 closed, #6805 closed. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Starts used:
- Merged since#6236 fix(libScePlayGo): let users answer unlisted chunks
- Merged since#6681 fix(relinker): keep a segment's zero-filled tail zero when the next PT_LOAD starts on its page
- Merged since#6814 fix(agc): drain library prebuilds before device replacement
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
Black. With the PRs below the title runs with no stop for up to 1500 s. In the four runs with frame summaries it presented 900 frames in every 30 s summary interval after the first (p50 frame about 33.37 ms); the 900 s warm run counted 263,239 completed draws and 144 compute d…
Test reports 1
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