

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#6977 feat: run PS4 games on the AGC driver — Limbo (CUSA01664) in game (integration branch)
- Open PR#9889 feat(shader): decode more GCN instructions and take a GCN image's dimension from its T#
- Open PR#9891 fix(agc): decode PS4 texture bases, linear-aligned targets and thin-tiled 3D textures
- Open PR#9892 feat(agc): draw PS4 multisampled color targets as host-resident targets
- Open PR#9893 feat(agc): write RELEASE_MEM DATA_SEL 4 for PS4 guests as an 800 MHz count
And 31 more, plus local changes listed in the report.
Where it stops
The pack is a menu (eboot.bin) that starts each game with LoadExec. Each game is its own executable: risk.self, monopoly.self, boggle.self and tp.self. State on 21 Oct, on the RX 9070 XT:
What it needs
Read from the blocker in the report of by savvaniss, checked against today's source.
System functions
All 2 functions named in the report are implemented now
- Implemented
sceGnmDrawInitDefaultHardwareState200GnmDriverForNeoMode - Implemented
sceNpCmpNpIdNpCommon
History
Test reports 2
Select a report to see everything it says.