

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#7060 feat(libc): implement sceLibcBacktraceSelf and GetBufferSize on Linux
- Merged since#6343 feat(libkernel): accept a kevent read event on descriptor 0
- Merged since#6487 fix(libkernel): refuse to detach or rejoin a thread that is being joined
- Merged since#6571 fix(agc): compare a CB resolve's sample count with the rasterizer onl…
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
I played it past the menus and it runs at a steady 54 to 60 presents per second (536 to 600 presents in each 10 s window of the profile, 0 dropped). I saw nothing wrong on screen. Audio and controller input were not checked separately.
Test reports 1
Select a report to see everything it says.
