

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Presents used:
- Open PR#9457 fix(shader): follow pointer hops and fixed-offset V# reads behind a record pointer
- Open PR#8939 fix(shader): take lane-mask arms and a merged high word in a pointer-keyed record pointer
- Open PR#7395 feat(shader): read samplers through nested and pointer-keyed descriptor tables
- Open PR#7223 feat(shader): resolve nested image tables through runtime pointers
- Open PR#9790 fix(shader): plan several T#s read through one pointer-loaded V#, keeping the V# real for their other uses
And 2 more, plus local changes listed in the report.
Where it stops
The Insomniac Games logo, then a black screen until the stop at 133 s. Nothing needs input up to there.
- Open PR#9790 fix(shader): plan several T#s read through one pointer-loaded V#, keeping the V# real for their other uses
- Open PR#9969 fix(shader): index a pointer-loaded V#'s T# array by a word read from the same buffer
- Open PR#13646 perf(agc): leave the unmapped levels below a T# minimum LOD without device memory
- Open PR#7642 feat(agc): look up table images at run time through a device image table on the GPU heap (APS5_GPU_PATH)
- Open PR#10193 feat(agc): serve lane-keyed, pointer and runtime image-table columns
- Open issue#6191 Recompiler: a T# reached through two loads after a dynamically indexed read (pointer → pointer → T#, pointer → V# → buffer → T#) stops Ratchet & Clank (PPSA01474) and Guardians of the Galaxy (PPSA01748)
- Open PR#9457 fix(shader): follow pointer hops and fixed-offset V# reads behind a record pointer
Test reports 1
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