

Ready to retest
What stopped it last time has been fixed since the report of : 2 named functions are implemented now, #5411 merged, #5425 merged, #5515 merged, #5514 merged and 2 more. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#5411 feat(libSceNet): implement sceNetResolverStartNtoa6
- Merged since#5514 feat(libSceAppContent): export sceAppContentAddcontDelete
- Merged since#5515 feat(libSceCesCs): convert EUC-JP (CP51932) strings through a profile context
- Merged since#5517 feat(ajm): decode Opus mapping family 255 with several channels
- Merged since#5075 fix(ajm): accept Opus mapping family 255 for a mono stream
And 1 more, plus local changes listed in the report.
Where it stops
Launcher menus, the autosave notice, the intro movie and gameplay render correctly as far as tested (DualSense input works).
What it needs
Read from the blocker in the report of by ps54all, checked against today's source.
System functions
All 2 functions named in the report are implemented now
- Implemented
sceNetResolverStartNtoa6Net - Implemented
sceAppContentAddcontDeleteAppContent
Test reports 1
Select a report to see everything it says.
