

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#9188 fix(agc): return a synchronous draw's render target memory to the image pool
- Merged since#9115 fix(libSceNpTrophy2): return INVALID_TROPHY_ID for a trophy that is not in the title's data
- Merged since#9202 fix(agc): store only the bytes a synchronous draw changed in a linear color target
- Merged since#9373 perf(agc): write the draw profile reports through the asynchronous profile output
Where it stops
- On main it boots and presents frames, then stops at the title's first trophy query. The trophy file has IDs 0 to 18, and the title asks for 19: terminate called after throwing an instance of 'std::invalid_argument' what(): sceNpTrophy2GetTrophyInfo: trophy 19 is not in /app0…
Test reports 1
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