

Due a fresh run
The newest report is from , 3 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#6014 fix(agc): rasterize a multisampled depth target without MSAA_ENABLE at the pixel center
- Merged since#6196 fix(agc): rasterize into one-sample targets as one sample when MSAA_ENABLE is clear
- Merged since#6237 fix(libSceSystemService): park guest threads during LoadExec's shutdown as exit does
- Merged since#6842 fix(libc): give the scripting heap hooks blocks from libc's own heap
- Merged since#7072 fix(libSceNgs2): let render skip a grain while another thread holds the system lock
And 1 more, plus local changes listed in the report.
Where it stops
The launcher hands over to mgspw.elf. The opening movies, the title, New Game and the beach tutorial in the first stage all work, and the game is playable with keyboard input. The same works on Windows. The window title shows about 20 to 24 FPS in game on the RTX 3080 Ti and a…
Test reports 1
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