

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Presents used:
- Open PR#10304 fix(agc): keep buffer owners when a staged address space dissolves
- Open PR#9904 fix(recompiler): accept optional bodies that end the wave through an exit that keeps no lane
- Open PR#9905 fix(recompiler): accept optional-body merges of ballot words of the skipped lanes' mask bits
- Merged since#9317 fix(recompiler): exempt proven control conditions and own-bit ballots in stencil replay
- Merged since#9393 fix(recompiler): accept optional-body merges implied by the skip predicate in stencil replay
And 3 more.
Where it stops
- On 2026-10-24, on main alone and with the pull requests below, the title shows: - the Health Warning and the RE ENGINE logo; - "Loading saved data..." (the first boot creates the save data); - the language selection; - the Before You Play / EULA screens, up to the EULA QR sc…
- Open PR#10304 fix(agc): keep buffer owners when a staged address space dissolves
- Open issue#4276 AGC: pixel shaders that export a stencil reference value abort on devices without VK_EXT_shader_stencil_export (NVIDIA; Demon's Souls, 1080p renderconfig)
- Open PR#9904 fix(recompiler): accept optional bodies that end the wave through an exit that keeps no lane
- Open PR#9905 fix(recompiler): accept optional-body merges of ballot words of the skipped lanes' mask bits
- Open issue#6570 AGC: compute buffer read of a native 4-sample D32 depth target needs sample-preserving publication (Onimusha: Way of the Sword, PPSA27836)
- Open PR#9950 feat(agc): publish a written native multisample D32 depth surface to its guest planes on access
What it needs
Read from the blocker in the report of by Lindamea1, checked against today's source.
Errors it stops on
- Still in the source: DepthSurface.cpp:2194
- Still in the source: Draw.cpp:3074
- Still in the source: GuestBufferMemory.cpp:6141
- Still in the source: ShaderResources.cpp:2162
- Still in the source: SpirvEmitterHelpers.cpp:437
Test reports 1
Select a report to see everything it says.
