

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Starts describes its local patches.
From the community 1
Captured by a tester while testing New Super Lucky's Tale.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
compute shader 0x21ecb9200: AGC graphics: a shader buffer access of 0x21fac1000+0x28000 overlaps multisampled color target 0x21fac1000+0x28000 (8 samples), whose samples are only on the host: guest access to it is not implemented
- Open PR#7002 feat(agc): publish native color for read-only shader buffers
- Open PR#13248 fix(agc): claim a multisampled color target that a single-sample storage image store overlaps
- Open PR#13963 fix(agc): store storage results pending under a multisampled color target before it takes the memory
- Open PR#10049 fix(agc): retire a multisampled color target a write-only storage image overwrites
Test reports 1
Select a report to see everything it says.
