

Ready to retest
What stopped it last time has been fixed since the report of : #6934 merged. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
- Open PR#6913 fix(agc): allow chunked imports as vertex and index buffers
- Open PR#862 fix(agc): restrict sampled storage texture view usage
- Merged since#6781 fix(agc): include the host stage in the CMASK clear's host-access barriers
Plus local changes listed in the report.
From the community 7
Captured by a tester while testing Override 2: Super Mech League.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
Readable menu UI over a very dark 3D scene. The diagnostic run's window reported roughly 18 FPS near the end, with synchronous target readbacks and validation enabled; this is not normal-play performance or an FPS comparison. Audio and gameplay input were not assessed in this…
Test reports 1
Select a report to see everything it says.
