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Persona 3 Reload

MenusPRPPSA10872Last tested 22 Oct 2026 · 1 release ago

Progress

  1. Converts
  2. Loads
  3. Starts
  4. First draw
  5. Presents
  6. Menus
  7. Ingame
  8. Playable

Striped steps are reached only with changes not yet on main. The report that got to Menus used:

Plus local changes listed in the report.

Where it stops

- main: caution screen, the online-features dialog (answered with Cross through APS5_PAD_INPUT_FILE), the ATLUS and Unreal Engine logos at ~60 FPS, then the stop below. - With #7048: the same screens at ~12 FPS, then the title screen ("PRESS ANY BUTTON", ~6 FPS), the New Game…

What it needs

Read from the blocker in the report of by zaidhawk, checked against today's source.

Errors it stops on

  • storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implementedStill in the source: Texture.cpp:6220, Texture.cpp:6430

Test reports 1

DateStageSystemBuildBy
MenusWindowsNVIDIAGeForce RTX 5090patchedzaidhawk

Select a report to see everything it says.