

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
Where it stops
- **main 0f302813ce**, with no local changes, gets through: - the network prompt, - the title screen and New Game, - the voice language and disclaimer screens, - the opening movie (VP9) and the dialogue after it, - first gameplay with free control: "Escape from the casino". -…
- Open PR#7844 fix(agc): keep at most 4 GiB of the host heap from the host import budget
- Open PR#9858 perf(agc): wait only for CPU-completion labels before direct consumers
- Open PR#11847 perf(agc): wait only for CPU-stored completion labels when completing CPU writes
- Open PR#9445 fix(agc): avoid CPU waits for GPU-ordered labels
- Open PR#13796 perf(agc): one storage image for a 2D surface and its one-slice 2D array descriptor
- Open PR#6188 perf(agc): compile uncached draws ahead of queue 0
- Open PR#10757 perf(shader): reuse an evicted result's storage for the next patched result
- Open PR#6970 perf(shader): keep a binding's element flags inline
Test reports 1
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