

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#10935 fix(libScePad): return an error for unsupported port probes
- Open PR#10304 fix(agc): keep buffer owners when a staged address space dissolves
- Open PR#10497 fix(agc): refuse writable buffer feedback with native depth
- Open PR#12898 fix(libSceAvPlayer): keep synced video at the presentation clock when the title takes frames slowly
- Open PR#4449 feat(libSceAgcDriver): import scattered direct memory as a dma-buf run list and probe its coherence
And 2 more.
Where it stops
The title screen, New Game and the difficulty menu, then the opening film (an AvPlayer video; the title plays its audio itself), then the real-time scene after it (astronauts walking in, with the opening credits), a black loading screen of about 2.5 minutes, and the next real-…
- Open PR#4449 feat(libSceAgcDriver): import scattered direct memory as a dma-buf run list and probe its coherence
- Open PR#11580 fix(shader): load and store 16-bit data of converted packed images
- Open PR#9999 fix(agc): view cleared surfaces without flushing handed-over results
- Open issue#10904 PPSA02530 stops at `scePadOpen` with port type 3 or 4 since #10361
- Open PR#10935 fix(libScePad): return an error for unsupported port probes
- Open PR#10304 fix(agc): keep buffer owners when a staged address space dissolves
- Open PR#10497 fix(agc): refuse writable buffer feedback with native depth
- Open PR#12898 fix(libSceAvPlayer): keep synced video at the presentation clock when the title takes frames slowly
- Open PR#7844 fix(agc): keep at most 4 GiB of the host heap from the host import budget
- Open PR#6565 fix(libc): leave a range that a mutation waits for out of new leases
- Open PR#7446 fix(agc): prepare a draw or dispatch again when the memory it captured changed before it was recorded
- Open PR#6782 fix(agc): enable independentBlend for color targets with different blend states
Test reports 1
Select a report to see everything it says.
