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  <id>https://demo.anyps5.gg/compatibility/resident-evil-2</id>
  <title>Resident Evil 2 on AnyPS5</title>
  <subtitle>Stage changes and test reports for Resident Evil 2.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/resident-evil-2.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/resident-evil-2"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-15T18:45:09.000Z</updated>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/5935#discussioncomment-18955897</id>
    <title>New report: Starts on Windows, NVIDIA GeForce RTX 3060 Laptop</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/5935#discussioncomment-18955897"/>
    <updated>2026-10-15T18:45:09.000Z</updated>
    <category term="report"/>
    <summary>By zaryabzip. The window and swapchain are created (guest 3840x2160 presented at 1088x612) and the screen stays black. Every run had a 6 GiB per-process commit cap.</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/5935</id>
    <title>New report: Menus on Windows, AMD Radeon RX 9070 XT</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/5935"/>
    <updated>2026-10-14T16:21:50.000Z</updated>
    <category term="report"/>
    <summary>By AnthonyClemens. - On main before #4949, it stopped about 21 s in, at the first presented frame, with missing register in context bank at DWORD 0x2fe (766). This is the same stop as Resident Evil 4 in #2776 and Resident Evil Village in #5169. - With the changes below and a warm shader cache, t…</summary>
  </entry>
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