

Ready to retest
What stopped it last time has been fixed since the report of : #8070 merged. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
- Merged since#8847 fix(agc): resolve and render a multisampled target through its sRGB twin format
- Merged since#8070 fix(shader): link a table call whose V# is a slice of an s_load_dwordx8 or s_load_dwordx16
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
- On main it stops 24 s in, before any frame: ShaderRecompiler::Recompile: computed/data-dependent s_swappc_b64 call target at program counter 0x0000088c is not statically resolvable. - With #8070 that stop is gone: https://github.com/boykopovar/AnyPS5/pull/8070#issuecomment-6…
Test reports 1
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