

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Open PR#8123 fix(agc): import multisampled DCC register clears
- Merged since#6610 fix(libc): share the guest SDK application allocator
- Merged since#6543 fix(agc): take RADV's fill-memory kernel as a buffer fill
- Merged since#7250 feat(agc): take a full DCC fill of a resident multisampled target as its fast clear
- Closed#6868 fix(agc): a driver store over an earlier store's range takes its piece slot
Plus local changes listed in the report.
Where it stops
All 1628 title asset files were checked against the package manifest for presence and size before the current-main comparisons. On unmodified main, startup aborts in the title's SDK allocator. Adding #6610 passes that point and reaches graphics initialization, where uniform DC…
Test reports 1
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