

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
- Linux
- Menus
Striped steps are reached only with changes not yet on main. The report that got to Ingame describes its local patches.
From the community 7
Captured by a tester while testing SONIC SUPERSTARS.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
the title loads global-metadata.dat, level0/level6, the logo bundles, unity_builtin_extra and its savedata, and then aborts on a guest register read over a resident native multisampled depth guard:
- Open PR#6300 feat(agc): import cleared native multisample D32S8 targets and whole HTILE fills
- Open issue#5933 AGC: multisampled targets whose memory a title reuses throw on the next access (SONIC SUPERSTARS PPSA06888)
- Open issue#5934 SONIC SUPERSTARS (PPSA06888): guest heap metadata overwritten with texel data after respawns
History
Test reports 2
| Date | Stage | System | Build | By |
|---|---|---|---|---|
| Menus | LinuxNVIDIAGeForce RTX 5060 Ti | — | KingDarkHN | |
| Ingame | WindowsAMDRadeon RX 5700 XT | patched | billythemenace2 |
Select a report to see everything it says.
