

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
Where it stops
Relinked with --to-intel, on main alone: logos, title, main menu, Episode Select and the opening cutscene of Sonic's episode, at 30 FPS, then the title stops with AGC graphics: non-finite register at DWORD 11 (a non-finite DB_DEPTH_CLEAR).
- Open issue#11469 AGC: a fragment shader's T# loaded through a runtime index inside an EXEC-guarded block is read on the CPU, so Sonic the Hedgehog (2006) Recompiled (PPSA99903) stops at "guest memory is not readable"
- Open PR#6412 fix(recompiler): defer the TYPE check of a guarded read-only static V#
- Open issue#11562 AGC: Sonic the Hedgehog (2006) Recompiled (PPSA99903) draws its stage geometry with stale data unless draws or packet stores are synchronous
- Open PR#11995 fix(agc): hold small labels behind completions that store guest memory
- Open PR#11998 fix(agc): accept a non-finite DB_DEPTH_CLEAR until a clear uses it
- Open PR#12071 perf(libc): fetch SSE4a instruction bytes directly within the faulting page
Test reports 1
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