<?xml version="1.0" encoding="utf-8"?>
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  <id>https://demo.anyps5.gg/compatibility/steins-gate-reboot</id>
  <title>Steins;Gate Reboot on AnyPS5</title>
  <subtitle>Stage changes and test reports for Steins;Gate Reboot.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/steins-gate-reboot.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/steins-gate-reboot"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-18T03:51:13.000Z</updated>
  <entry>
    <id>https://demo.anyps5.gg/compatibility/steins-gate-reboot#stage-Ingame</id>
    <title>Steins;Gate Reboot: first tested, Ingame</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/7384"/>
    <updated>2026-10-18T03:51:13.000Z</updated>
    <category term="stage"/>
    <summary>The first report puts Steins;Gate Reboot at Ingame.</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/7384</id>
    <title>New report: Ingame on Windows, RTX 5090</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/7384"/>
    <updated>2026-10-18T03:51:13.000Z</updated>
    <category term="report"/>
    <summary>By klosixgaming-arch. The game converts and runs with no stops. It shows the menus and then plays normally. Frame rate, as seen on screen: constant 60 fps. The log agrees: 16 consecutive 10 s windows of the run show 592 to 600 presents (0 dropped), and the log has no fatal error, exception or NotIm…</summary>
  </entry>
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