

Ready to retest
What stopped it last time has been fixed since the report of : #8091 merged. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
- Merged since#8847 fix(agc): resolve and render a multisampled target through its sRGB twin format
- Merged since#8091 fix(agc): pin the import ceiling only on memory exhaustion
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
Loading screens, then the World 1 map ("WORLD 1 - THE FOREST", level markers, HUD). No stop in 180 s runs. - On main (and #8091's base), the map stays black under the HUD hints, at 0.3-0.5 FPS (frame p50 about 2.7 s). - With #8091, the map renders at frame p50 226-255 ms. Meas…
Test reports 1
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