<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <id>https://demo.anyps5.gg/compatibility/sword-art-online-last-recollection</id>
  <title>SWORD ART ONLINE Last Recollection on AnyPS5</title>
  <subtitle>Stage changes and test reports for SWORD ART ONLINE Last Recollection.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/sword-art-online-last-recollection.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/sword-art-online-last-recollection"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-18T01:57:45.000Z</updated>
  <entry>
    <id>https://demo.anyps5.gg/compatibility/sword-art-online-last-recollection#stage-Ingame</id>
    <title>SWORD ART ONLINE Last Recollection: first tested, Ingame</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/7359"/>
    <updated>2026-10-18T01:57:45.000Z</updated>
    <category term="stage"/>
    <summary>The first report puts SWORD ART ONLINE Last Recollection at Ingame.</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/7359</id>
    <title>New report: Ingame on Windows, RTX 5090</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/7359"/>
    <updated>2026-10-18T01:57:45.000Z</updated>
    <category term="report"/>
    <summary>By klosixgaming-arch. Logos, title menu, the first rendered cutscene at 12 to 15 fps (faster than on my earlier runs of older builds), then the first playable part at about 11.4 fps. I did not record audio or controller details.</summary>
  </entry>
</feed>
