<?xml version="1.0" encoding="utf-8"?>
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  <id>https://demo.anyps5.gg/compatibility/terrifier-the-artcade-game</id>
  <title>TERRIFIER The ArtCade Game on AnyPS5</title>
  <subtitle>Stage changes and test reports for TERRIFIER The ArtCade Game.</subtitle>
  <link rel="self" href="https://demo.anyps5.gg/compatibility/terrifier-the-artcade-game.xml"/>
  <link href="https://demo.anyps5.gg/compatibility/terrifier-the-artcade-game"/>
  <author><name>AnyPS5</name></author>
  <updated>2026-10-31T20:29:35.000Z</updated>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/8381#discussioncomment-19321331</id>
    <title>New report: Starts on Windows, NVIDIA GeForce RTX 4060</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/8381#discussioncomment-19321331"/>
    <updated>2026-10-31T20:29:35.000Z</updated>
    <category term="report"/>
    <summary>By Longziip.</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/8381#discussioncomment-19134343</id>
    <title>New report: Ingame on Windows, NVIDIA GeForce RTX 4060</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/8381#discussioncomment-19134343"/>
    <updated>2026-10-22T23:13:17.000Z</updated>
    <category term="report"/>
    <summary>By Longziip. Title screen, main menu and Story Mode gameplay (movement, attacks, blood effects) with keyboard input. The window title showed about 60 FPS in the menu and in gameplay, no crash or freeze over several minutes. Picture and input work; I did not check audio. Vulkan validation l…</summary>
  </entry>
  <entry>
    <id>https://github.com/boykopovar/AnyPS5/discussions/8381</id>
    <title>New report: Ingame on Windows, AMD Radeon RX 9070 XT</title>
    <link href="https://github.com/boykopovar/AnyPS5/discussions/8381"/>
    <updated>2026-10-20T11:49:23.000Z</updated>
    <category term="report"/>
    <summary>By BunnyFl. Played in game with a controller: picture, audio and input work, no crash or freeze. The overlay showed about 60 FPS in gameplay. Display buffer 480x270. In an unattended 180 s run from start to the title screen (empty shader cache) the log reports 550-600 presents per 10 s af…</summary>
  </entry>
</feed>
