

Due a fresh run
The newest report is from , 2 releases ago. A run on the current build would keep this page accurate.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Ingame used:
- Merged since#7125 feat(libs): declare missing RUDP and signaling imports for PPSA31327
- Merged since#6725 fix(agc): compare the depth write base only when the depth plane is written
- Merged since#7199 feat(libSceAgcDriver): support CMASK fast clears on base mip 0 of mipmapped 2D targets
- Merged since#7381 fix(shader): sample a 3D T# through DIM 2D_ARRAY as a volume
- Closed#6572 fix(agc): accept PA_CL_CLIP_CNTL CLIP_DISABLE as depth clamp
And 1 more.
Where it stops
The opening sequence plays through to the first gameplay area, where the character can be controlled; textures look right and the title writes autosave0000.sav. Gameplay runs at about 3.3 FPS (p50 about 300 ms per frame), bound by the driver's CPU side: see #8068. With #7719 t…
Test reports 1
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