

Ready to retest
What stopped it last time has been fixed since the report of : 1 named function is implemented now. A new run will show how much further it gets.
Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
- Windows
- Ingame
From the community 1
Captured by a tester while testing Echoes of Aincrad.
Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.
Where it stops
Main menu, opening cinematic, and gameplay in the starting cave all load. Characters, foliage, the altar, the mural, decals and effects render correctly, but large static geometry (ground, stairs, pillars, cave walls) renders black with only correct silhouettes and depth. Fram…
What it needs
Read from the blocker in the report of by 17bryen, checked against today's source.
System functions
All 1 functions named in the report are implemented now
- Implemented
scePthreadMutexLocklibkernel
Test reports 1
Select a report to see everything it says.
