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Echoes of Aincrad

IngamePPSA22969Last tested 19 Oct 2026 · 2 releases ago

Ready to retest

What stopped it last time has been fixed since the report of : 1 named function is implemented now. A new run will show how much further it gets.

Test it and report

Progress

  1. Converts
  2. Loads
  3. Starts
  4. First draw
  5. Presents
  6. Menus
  7. Ingame
  8. Playable
Windows
Ingame

From the community 1

Captured by a tester while testing Echoes of Aincrad.

  • 17bryen

Shared by testers in the AnyPS5 Game bring-up discussions. Select a screenshot for its post.

Where it stops

Main menu, opening cinematic, and gameplay in the starting cave all load. Characters, foliage, the altar, the mural, decals and effects render correctly, but large static geometry (ground, stairs, pillars, cave walls) renders black with only correct silhouettes and depth. Fram…

What it needs

Read from the blocker in the report of by 17bryen, checked against today's source.

System functions

All 1 functions named in the report are implemented now
  • ImplementedscePthreadMutexLocklibkernel

Test reports 1

DateStageSystemBuildBy
IngameWindowsNVIDIARTX 5090main17bryen

Select a report to see everything it says.