

Progress
- Converts
- Loads
- Starts
- First draw
- Presents
- Menus
- Ingame
- Playable
Striped steps are reached only with changes not yet on main. The report that got to Menus used:
All of these have merged since, so main may get there now. A new run would show it.
Where it stops
Unreal Engine 4 title with Wwise audio. It converts with no absent imports. The import audit lists 12 throwing stubs, none of which was called in these runs: three sceAgcAcb*Workload* calls and sceAgcUpdateInterpolantMapping_0100 from the bundled libSceJobManager.prx, sceVoice…
What it needs
Read from the blocker in the report of by p3n1cillin, checked against today's source.
Errors it stops on
- Still in the source: Texture.cpp:6220, Texture.cpp:6430
Test reports 1
Select a report to see everything it says.
